--- title: "Steam vs Epic Games Store Gifting in 2026" description: "Steam wins for gifting a PC game: schedule delivery, write a real message. Epic, with 74 million monthly users, works only if their library lives there." date: 2026-09-25 lastUpdated: 2026-09-25 author: "Marcus Vega" url: https://gifts-for-gamers.com/steam-vs-epic-game-gifts/ site: "Gifts for Gamers (gifts-for-gamers.com)" language: en-US --- # Steam vs Epic Games Store Gifting in 2026 **In short:** Steam is the safer default for gifting a game, because you can schedule the delivery date and write a message that arrives with it. Epic lets you gift too, but the flow is simpler and stricter: a waiting period, no scheduled delivery, and firmer region rules. If the gamer uses both stores, buy on Steam. If their library lives only on Epic, buy there and read the fine print before you hit send. > We write buying guides, not product reviews. We have not sent gifts through every flow described here; the mechanics come from each store's own support pages and public reporting. Whatever a store's checkout shows when you click is the authoritative rule. This article contains affiliate links. If you buy through one, we earn a small commission at no extra cost to you. We only recommend what we would suggest to a friend. The Federal Trade Commission's endorsement guides, 16 CFR Part 255, require a disclosure like that one to be difficult to miss, so it sits above every link here. Our full [affiliate disclosure](https://gifts-for-gamers.com/affiliate-disclosure/) has the rest. A digital game is the rare present you can buy at midnight and still land on time. It is also the rare one you can buy wrong in a way a sweater never is: right game, wrong store, and it will not open. That failure is what this piece exists to prevent. Our [gifts for gamers when you don't play anything](https://gifts-for-gamers.com/gifts-for-gamers/) guide starts every search with the platform question. This article narrows it to the two stores a PC gamer most likely uses. One warning before the detail. Store features change without warning, and gifting on Epic is new enough that older guides insist it does not exist. Read the store's own page the week you buy, and if the whole gift is still unplanned, our [best gifts for gamers 2026](https://gifts-for-gamers.com/best-gifts-for-gamers/) guide sorts the field by platform risk. ## The platform question comes before the store Start with the machine, then the store. Which platform do they actually play on? A Nintendo Switch or PlayStation 5 gift never touches either store in this piece. If the answer is a gaming PC, one more question follows: which launcher opens their games? The user counts help, but the ratio matters more than the totals. [Statista's tally of Epic's registered PC users](https://www.statista.com/statistics/1234012/number-epic-games-store-users) put the store at roughly 295 million accounts at the end of 2024. The [monthly-active count](https://www.statista.com/statistics/1234010/number-epic-games-store-mau) is the figure that matters for a gift: about 74 million. Plenty of people hold an Epic account. Far fewer open it in a given month. That gap is this guide in miniature. Steam is the safer default for a gift, and Epic is the right answer only when the gamer actually lives there. ## Steam's gift system in plain words Four screens, and one of them is a calendar. Find the game, choose purchase-as-a-gift, pick the friend, write the note. At checkout, Steam asks whether to send it now or on a date you choose. That date picker is the whole reason a non-player should default here. You can shop on a quiet Tuesday in early December and still have the gift land on the morning itself. The message rides along with the delivery, so a joke written in November reads right three weeks later. The flow runs in a browser or the desktop launcher, whichever you have open. That calendar is why Steam stays the default in this comparison. One check matters before you pay: confirm they do not already own it. The next sections cover what happens when you skip that. ## Epic Games gifts 2026: the limits nobody mentions Epic's gifting is recent enough that plenty of pages still call it impossible. It is not. On an eligible item, checkout offers a gift option: pick a friend from your list, add a short note, pay. Eligible content spans paid games, special editions, add-ons, and bundles, and the flow runs in a browser or the launcher. What the flow lacks is a calendar. The gift goes out when you buy it, not on a date you picked in November. The note field is basic. For a present meant to land on a specific morning, that is a real constraint, not a quibble. Whether your gamer will use it is the bigger question. [Statista's Epic Games topic page](https://www.statista.com/topics/7911/epic-games) counted 765 million free games claimed by store users in 2022, a haul it valued at $2.24 billion. Spending on content in the same store that year came to roughly $820 million, per the [same dataset](https://www.statista.com/topics/7911/epic-games). Many Epic accounts exist for the freebies. A gift on a store someone shops weekly lands differently than one on a store someone checks on Thursdays. That is why Epic gifting is a conditional yes, not a default. ## Waiting periods: the friend rule that bites Both stores guard against fraud the same way. You must be friends with the recipient, and a brand-new friendship cannot gift right away. Each store also caps how many gifts a fresh account can send, and neither publishes a number you can plan a December around. The support pages hold the current rules; read them the week you shop. The practical version is simple. Friend each other days before you buy, not minutes. If you are reading this on December 24 with an Epic recipient at the top of your list, test the flow with the smallest eligible item first. Alternatively, fall back to the plan B at the end of this piece. Neither store's hold changes the ranking here; it only changes when you shop. ## DLC, free games, and the already-owned trap Three small traps catch more gifts than any setting. First, add-ons. Gifting DLC works only when the recipient owns the base game, on both stores. A season pass for a game they do not have is a gift they cannot open. Second, free games. If a title costs nothing, there is nothing to buy, so there is nothing to gift. Tell them it is free and let them claim it. Third, the already-owned problem. Neither store will let a second copy through as a gift. Check before checkout, and when you cannot check, ask for a wishlist. None of these traps favor one store; all of them punish a blind buy. ## Region locks: a gift that won't open A region lock is the failure nobody pictures until it happens. Stores sell games under regional pricing and licensing, and a gift bought for the wrong one can sit unopenable in a library. Steam restricts some titles by region, so the game's own store page is the check. Epic is stricter: cross-region gifting is not supported, and the company has pointed to future support rather than a date. The fix costs nothing. Ask where their account was created, or glance at which currency their launcher shows, before you pay. A gift bought on the wrong store is not a late gift. It is a gift that never arrives. ## Steam vs Epic gifting, side by side | Feature | Steam | Epic Games Store | Better for a non-player* | |---|---|---|---| | Scheduled delivery | Yes, pick a date at checkout | No, it sends when you buy | Steam | | Message with the gift | Full note, arrives with the gift | Short note supported | Steam | | New-friend waiting period | Yes, a hold on fresh friendships | Yes, similar hold | Tie | | DLC and add-ons | Yes, but the base game must come first | Yes, add-ons are eligible | Tie | | Cross-region gifting | Restricted on some titles | Not supported | Steam | *The last column is our editorial judgment, not a sourced figure. It assumes you cannot ask the gamer mid-purchase. > **Our take:** Our call is Steam for most gift runs, and it is not close. The date picker and the message do the emotional work a non-player cannot do in person. Epic earns the purchase in exactly two cases, the gamer whose friends and library already live there, and the one chasing an exclusive they cannot get anywhere else. Everyone else buying on Epic should purchase on the day itself, since there is no calendar to lean on. ## Bottom line for a non-player The decision rule fits in two sentences. Ask which launcher opens their games, then buy on Steam unless the answer is only Epic. Everything after that is making sure the gift actually opens. Precision matters more in 2026, too. [Circana's July 2026 read](https://www.circana.com/industries/video-games) on the US market put total video game spending at $4.5 billion, down 10% year over year. Content alone fell 9% to $4.1 billion. Budgets are tighter, which makes a gift that bounces back a bigger loss than it used to be. Our pre-send checklist, our suggested version: 1. Ask which launcher opens their games. One answer settles the store. 2. Confirm they do not already own it. A wishlist request costs nothing. 3. Check the game's store page for a region note before checkout. 4. Friend each other days ahead, because both stores hold fresh friendships. 5. On Steam, pick the delivery date and write the message. On Epic, buy on the day itself. 6. If the checkout fights you or the date is tonight, a [Steam gift card](https://www.amazon.com/s?k=steam+gift+card&tag=webs0ae-20) still lands value in their wallet. Our [gaming gift cards guide](https://gifts-for-gamers.com/gaming-gift-cards-explained/) explains why the card must match the store. **Recommendation:** [Steam gift card](https://www.amazon.com/s?k=steam+gift+card&tag=webs0ae-20) — Locked to the Steam storefront and the account's region. Confirm both before buying, as a card for the wrong store or country usually cannot be refunded or exchanged. *(affiliate link)* Once the game itself is sorted, our [gifts for PC gamers](https://gifts-for-gamers.com/gifts-for-pc-gamers/) guide sorts the hardware around it into safe picks and named coin flips. ### Can you schedule a gift delivery on Epic for a future date? No. Epic sends the gift shortly after checkout, so the purchase date becomes the delivery date. If the morning matters, either buy on Steam and use its date picker, or buy on Epic that same morning. Scheduling alone can decide the store for you. ### How long do you have to be friends before you can gift on Steam or Epic? Both stores run a hold on fresh friendships, and the exact length lives on each store's support page rather than in checkout. On Steam the clock runs on the friendship's age, so an old account gifting a brand-new friend still waits. Friend each other a few days ahead and the problem disappears. ### What happens if you gift a game they already own? Neither store lets the purchase through as a gift, so the money stays put instead of becoming a duplicate. The blind spot is the other store: a Steam library tells you nothing about their Epic shelf. When in doubt, ask for a wishlist or send a wallet balance instead. ### Does Epic still give away free games? Yes, the giveaway program is a fixture of the store, and it is a fair part of why registered accounts outnumber active ones. Free games cannot be gifted, since there is nothing to buy. One useful trick: a paid game on their wishlist may rotate into the giveaway before you check out, so look before you pay. ### Can you gift a game to someone in another country? Epic does not support cross-region gifting at all for now. Steam allows it only where a title's licensing permits, game by game. The reliable move is buying on the store account's home region, and the currency shown in their launcher is the tell. *Written by Marcus Vega with the editorial team behind this site, gift researchers who compile buying guides from public sources, manufacturer specs, and store documentation rather than hands-on testing. Nothing here was tested by us.* ## Sources - Circana — "Video Game Industry Performance & Market Research" (https://www.circana.com/industries/video-games) "Retrieved 2026-09-25". - Statista — "Number of monthly active users of Epic Games Store worldwide from 2019 to 2024 (in millions)" (https://www.statista.com/statistics/1234010/number-epic-games-store-mau) "Retrieved 2026-09-25". - Statista — "Number of active users of Epic Games Store worldwide from 2019 to 2024 (in millions)" (https://www.statista.com/statistics/1234012/number-epic-games-store-users) "Retrieved 2026-09-25". - Statista — "Epic Games - Statistics & Facts" (https://www.statista.com/topics/7911/epic-games) "Retrieved 2026-09-25". - Federal Trade Commission — "Guides Concerning the Use of Endorsements and Testimonials in Advertising" (https://www.ftc.gov/legal-library/browse/federal-register-notices/guides-concerning-use-endorsements-testimonials-advertising) "Retrieved 2026-09-25".